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Answer by jjkiii

OnTriggerEnter { //do stuff here } You forgot the CAPITAL "O" for On.

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Answer by jjkiii

Mattsson almost completed the question. In C# i would... OnTriggerEnter(Collider other) { //assuming your bullet is tagged as bullet and the enemy has no health. if(other.gameObject.tag == "bullet") {...

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Answer by jjkiii

If you click on the camera there should be two checkmarks. un-check the one that says options. ***If you change the value of a int, string, bool, anything in code, that is public(public int i = 1;),...

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Answer by jjkiii

This is what I did to change the color of the new UI images in 4.6 beta 17, hope it helps =) using UnityEngine.UI; public (name of script that holds the color variable lets say Image) Image image;...

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Answer by jjkiii

Never mind, Since i have not been animating in a while i simply forgot to connect all of the armatures, Sorry!

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Answer by jjkiii

OnTriggerEnter { //do stuff here } You forgot the CAPITAL "O" for On.

View Article

Answer by jjkiii

Mattsson almost completed the question. In C# i would... OnTriggerEnter(Collider other) { //assuming your bullet is tagged as bullet and the enemy has no health. if(other.gameObject.tag == "bullet") {...

View Article

Answer by jjkiii

If you click on the camera there should be two checkmarks. un-check the one that says options. ***If you change the value of a int, string, bool, anything in code, that is public(public int i = 1;),...

View Article


Answer by jjkiii

This is what I did to change the color of the new UI images in 4.6 beta 17, hope it helps =) using UnityEngine.UI; public (name of script that holds the color variable lets say Image) Image image;...

View Article


Answer by jjkiii

Never mind, Since i have not been animating in a while i simply forgot to connect all of the armatures, Sorry!

View Article
Browsing all 10 articles
Browse latest View live